<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta http-equiv="pragma" content="no-cache"/>
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name ="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0, minimal-ui" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta charset="utf-8"/>

<meta name="MobileOptimized" content="width">
<meta name="HandheldFriendly" content="true">
<title>Slope</title>
<link rel="stylesheet" href="files/game.css" type="text/css" />
<link rel="shortcut icon" href="files/favicon.png" type="image/png"/>
<link rel="apple-touch-icon" href="files/favicon.png"  type="image/png"/>
<link rel="apple-touch-icon-precomposed" href="files/favicon.png"  type="image/png"/>
<link rel="apple-touch-startup-image" href="files/favicon.png" type="image/png"/>

</head>
<body>
<div id="sg-orient-screen"></div>
<div id="sg-loading-screen"></div>
<div id="sg-loading-bar-back"><div id="sg-loading-bar"></div></div>
<div class="gm4html5_div_class" id="gm4html5_div_id">
<canvas id="canvas" width="960" height="1280">
   <p>Your browser doesn't support HTML5 canvas.</p>
</canvas>
</div>
<script type="text/javascript">
splash_w = 960;
splash_h = 1280;
bar_img_w = 400;
bar_img_h = 44;
bar_img_x = (splash_w-bar_img_w)/2;
bar_img_y = 1160;
canvasobj = document.getElementById("canvas");
loadbarobj = document.getElementById("sg-loading-bar");
loadbarbackobj = document.getElementById("sg-loading-bar-back");
orientobj = document.getElementById("sg-orient-screen");
loadingobj = document.getElementById("sg-loading-screen");
document.addEventListener("touchmove", function (e) { e.preventDefault(); }, false);
</script>
<script type="text/javascript" src="files/Slope.js?SJSAC=2098137795"></script>

</body>
</html>